﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Library;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace SimulationGame
{
	public class TextureRegistry
	{
		public static Dictionary<string, Texture2D> menuTextures = new Dictionary<string, Texture2D>();
		public static Dictionary<string, SpriteFont> fonts = new Dictionary<string, SpriteFont>();
		public static Dictionary<string, Texture2D> tiles = new Dictionary<string, Texture2D>();
        public static Dictionary<string, Texture2D> humans = new Dictionary<string, Texture2D>();
		public static void Initialize(ContentManager contentManager)
		{
			tiles["Air"] = contentManager.Load<Texture2D>("Sprites/Tiles/Air");
			tiles["Ground"] = contentManager.Load<Texture2D>("Sprites/Tiles/Ground");
            humans["HumanOne"] = contentManager.Load<Texture2D>("Sprites/Human/humanonesprite");
		}
	}
}
